Mastering OpenCV with Practical Computer Vision Projects

Portada
Packt Publishing Ltd, 2012 M12 3 - 340 páginas
Each chapter in the book is an individual project and each project is constructed with step-by-step instructions, clearly explained code, and includes the necessary screenshots. You should have basic OpenCV and C/C++ programming experience before reading this book, as it is aimed at Computer Science graduates, researchers, and computer vision experts widening their expertise.
 

Contenido

About the Reviewers
Downloading the example code
Summary
Application architecture
Grayscale conversion
Markerless Augmented Reality
Exploring Structure from Motion Using OpenCV
Number Plate Recognition Using SVM and Neural Networks
3D Head Pose Estimation Using AAM and POSIT
Face Recognition using Eigenfaces or Fisherfaces
Eye detection
Collecting faces and learning from them
Face recognition
Collection mode
Checking and handling mouse clicks
Index

Summary
Geometrical constraints

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Acerca del autor (2012)

Daniel Lélis Baggio has started his works in computer vision through medical image processing at InCor (Instituto do Coração - Heart Institute) in São Paulo, Brazil, where he worked with intra-vascular ultrasound (IVUS) image segmentation. After that he has focused on GPGPU and ported that algorithm to work with NVidia's Cuda. He has also dived into 6 degrees of freedom head tracking with Natural User Interface group through a project called EHCI (http://code.google.com/p/ehci/ ).He also wrote "Mastering OpenCV with Practical Computer Vision Projects" from Packt Publishing. Khvedchenia Ievgen is a computer vision expert from Ukraine. He started his career with research and development of a camera-based driver assistance system for Harman International. He then began working as a Computer Vision Consultant for ESG. Nowadays, he is a self-employed developer focusing on the development of augmented reality applications. Ievgen is the author of the Computer Vision Talks blog (https://computer-vision-talks.com), where he publishes research articles and tutorials pertaining to computer vision and augmented reality.

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