Speculative Everything: Design, Fiction, and Social Dreaming
Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be -- to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose "what if" questions that are intended to open debate and discussion about the kind of future people want (and do not want).Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more -- about everything -- reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.
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LibraryThing ReviewUser Review - jonas.lowgren - LibraryThing
The book is a rather mature reflection on many years of notable design and teaching practice, providing a concise account of a design stance called speculative design. Ever since the authors coined ... Read full review
1 Beyond Radical Design?
2 A Map of Unreality
3 Design as Critique
Big Perfect Infectious
Fictional Worlds and Thought Experiments
Invitations to MakeBelieve
7 Aesthetics of Unreality
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Accessed December 24 aesthetic alternative animal architecture artist Available become believe Bioliberals biotechnology Bruce Sterling challenge cinema Conceptual Art conceptual design consumer context create critical design critique cultural debate design fiction design proposals design speculations developed devices Digicars dreams Dunne & Raby dystopias economic energy environments Envisioning Real Utopias ethical everyday example exhibition existing explore fantasy fictional worlds film Foragers future genetically House VI human ideals ideas ideology imaginary imagination implications industry inspiration interactions interested Jason Evans language lives London Luigi Colani machine Matthew Barney Metahaven microbial fuel cells Museum objects organizations Oryx and Crake people’s Photograph by Jason Photograph courtesy Phylliidae plants political possible reality robots role scenarios science fiction scientists social society space story Syd Mead synthetic biology thinking thought experiments today’s transgenic United Micro Kingdoms unreality usually Utopias values viewer visual what-if