Internet CultureDavid Porter Routledge, 2013 M09 13 - 288 páginas The internet has recently grown from a fringe cultural phenomenon to a significant site of cultural production and transformation. Internet Culture maps this new domain of language, politics and identity, locating it within the histories of communication and the public sphere. Internet Culture offers a critical interrogation of the sustaining myths of the virtual world and of the implications of the current mass migration onto the electronic frontier. Among the topics discussed in Internet Culture are the virtual spaces and places created by the citizens of the Net and their claims to the hotly contested notion of "virtual community"; the virtual bodies that occupy such spaces; and the desires that animate these bodies. The contributors also examine the communication medium behind theworlds of the Net, analyzing the rhetorical conventions governing online discussion, literary antecedents,and potential pedagogical applications. |
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Página viii
... User Dungeon Mizuko Ito 7 The Postmodern Paradiso : Dante , Cyberpunk , and the Technosophy of Cyberspace Jeffrey Fisher PART THREE LANGUAGE , WRITING RHETORIC 73 87 111 8 Spam : Heteroglossia and Harassment in Cyberspace Charles J ...
... User Dungeon Mizuko Ito 7 The Postmodern Paradiso : Dante , Cyberpunk , and the Technosophy of Cyberspace Jeffrey Fisher PART THREE LANGUAGE , WRITING RHETORIC 73 87 111 8 Spam : Heteroglossia and Harassment in Cyberspace Charles J ...
Página xiii
... user and the computer , but rather in that between the user and the collective imagination of the vast virtual audi- ence to whom one submits an endless succession of enticing , exasperating , evocative figments of one's being . Viewed ...
... user and the computer , but rather in that between the user and the collective imagination of the vast virtual audi- ence to whom one submits an endless succession of enticing , exasperating , evocative figments of one's being . Viewed ...
Página xv
... user dungeons , anthropologist Mizuko Ito focuses on the fragile and even collapsing boundaries between the physical and the non - physical , real and virtual , machine and organism so characteristic of these intensely consuming ...
... user dungeons , anthropologist Mizuko Ito focuses on the fragile and even collapsing boundaries between the physical and the non - physical , real and virtual , machine and organism so characteristic of these intensely consuming ...
Página xvi
... daily experience of viewers and non - view- ers alike , so the shared practices and expectations of Internet users with regard , for example , to sociability or participa- tion in the political process — may come to have INTRODUCTION XVI.
... daily experience of viewers and non - view- ers alike , so the shared practices and expectations of Internet users with regard , for example , to sociability or participa- tion in the political process — may come to have INTRODUCTION XVI.
Página 6
... users , CMC researchers and journalists alike . It is an " archeological " study in two rather different ways . The first section , which is an exploration or perhaps excava- tion - of some of the possible cultural and etymological ...
... users , CMC researchers and journalists alike . It is an " archeological " study in two rather different ways . The first section , which is an exploration or perhaps excava- tion - of some of the possible cultural and etymological ...
Contenido
Part Two Virtual Bodies | 70 |
Part Three Language Writing Rhetoric | 130 |
Part Four Politics And The Public Sphere | 198 |
Contributors | 277 |
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Términos y frases comunes
alt.folklore.urban American archive authority become body character classroom coffeehouse complex computer networks constitute construct context conversation critical cultural studies cyberspace cyborg debate democracy democratic describes discourse discussion lists effects Electronic Frontier Electronic Frontier Foundation embodied environment essay example experience fantasy Farside flaming gender global Habermas heteroglossia Howard Rheingold human hypertext identity imagined individuals intentionally left blank interaction Internet culture LambdaMOO language located mass media material medieval medium memory messages Mizuko Ito modern MUDders multi-user dungeons nation-state newsgroups newspapers one's participants physical players political postmodern potential public space public sphere question realm relations Rheingold rhetoric sense sexual social spam structure television term textual tion trans transcendence troll University Press Usenet users virtual community virtual reality virtual sex virtual worlds vision writing York