Horror Video Games: Essays on the Fusion of Fear and PlayBernard Perron McFarland, 2014 M01 10 - 310 páginas In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually. |
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Horror Video Games: Essays on the Fusion of Fear and Play Bernard Perron Sin vista previa disponible - 2009 |
Términos y frases comunes
action adventure game aesthetic available online avatar Bernard Perron body Call of Cthulhu camera Capcom Carnby cinema Clock Tower create creatures culture cut-scenes Dark Dead Rising defined demons devices effects elements emotional environment essay evaluations experience Fatal Frame fear fiction figure Final Girl first-person function game design game genres game space Game Studies game world game’s gameplay mechanics gamer ghosts Gothic haunted horrific horror films horror genre horror video games immersion Infogrames interactive interface Japan Japanese horror Jennifer Konami Lovecraft ludic ludic-gothic mansion McRoy medium monsters movie narrative Onimusha perspective photographs play player character PlayStation Press procedural adaptation protagonist Resident Evil series schema Scissorman screen sense Silent Hill simulation Siren sound specific stalker film story structure supernatural survival hor survival horror games survival horror genre survival horror video Tecmo terror third-person threat tion traditional translated Videogame virtual visual zombie film