Internet CultureDavid Porter Routledge, 2013 M09 13 - 288 páginas The internet has recently grown from a fringe cultural phenomenon to a significant site of cultural production and transformation. Internet Culture maps this new domain of language, politics and identity, locating it within the histories of communication and the public sphere. Internet Culture offers a critical interrogation of the sustaining myths of the virtual world and of the implications of the current mass migration onto the electronic frontier. Among the topics discussed in Internet Culture are the virtual spaces and places created by the citizens of the Net and their claims to the hotly contested notion of "virtual community"; the virtual bodies that occupy such spaces; and the desires that animate these bodies. The contributors also examine the communication medium behind theworlds of the Net, analyzing the rhetorical conventions governing online discussion, literary antecedents,and potential pedagogical applications. |
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Página 5
... . It is more revealing that we might think of " virtual community " as a new arrival on the cultural scene . What follows is an attempt to come to grips with 1 An Archaeology of Cyberspaces: Virtuality, Community, Identity.
... . It is more revealing that we might think of " virtual community " as a new arrival on the cultural scene . What follows is an attempt to come to grips with 1 An Archaeology of Cyberspaces: Virtuality, Community, Identity.
Página 8
... identities or ideas . The roots of community are sunk deep into rather abstract terrain . For example , community has achieved a remarkable flexibility in its career as a political term . It can be used to mean a quite literal holding ...
... identities or ideas . The roots of community are sunk deep into rather abstract terrain . For example , community has achieved a remarkable flexibility in its career as a political term . It can be used to mean a quite literal holding ...
Página 10
... virtual community , it may be worth exploring one more use of the virtual that relates to issues of individual identity . The computer — and particularly the computer as Internet terminal — is an odd sort VIRTUAL COMMUNITIES 10.
... virtual community , it may be worth exploring one more use of the virtual that relates to issues of individual identity . The computer — and particularly the computer as Internet terminal — is an odd sort VIRTUAL COMMUNITIES 10.
Página 11
... identity - play . I suspect that there is some truth to the suggestion that the experience of dislocation in time and space — an effect of immersion in Internet culture — can help individuals to see their own identities in a different ...
... identity - play . I suspect that there is some truth to the suggestion that the experience of dislocation in time and space — an effect of immersion in Internet culture — can help individuals to see their own identities in a different ...
Página 12
... identity play on the Internet we may be seeing the invocation of something very much like the Lacanian analytic situation . A great deal of the discussion of the liberatory potential of the Internet relies on the assumption that one ...
... identity play on the Internet we may be seeing the invocation of something very much like the Lacanian analytic situation . A great deal of the discussion of the liberatory potential of the Internet relies on the assumption that one ...
Contenido
Part Two Virtual Bodies | 70 |
Part Three Language Writing Rhetoric | 130 |
Part Four Politics And The Public Sphere | 198 |
Contributors | 277 |
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Términos y frases comunes
alt.folklore.urban American archive authority become body character classroom coffeehouse complex computer networks constitute construct context conversation critical cultural studies cyberspace cyborg debate democracy democratic describes discourse discussion lists effects Electronic Frontier Electronic Frontier Foundation embodied environment essay example experience fantasy Farside flaming gender global Habermas heteroglossia Howard Rheingold human hypertext identity imagined individuals intentionally left blank interaction Internet culture LambdaMOO language located mass media material medieval medium memory messages Mizuko Ito modern MUDders multi-user dungeons nation-state newsgroups newspapers one's participants physical players political postmodern potential public space public sphere question realm relations Rheingold rhetoric sense sexual social spam structure television term textual tion trans transcendence troll University Press Usenet users virtual community virtual reality virtual sex virtual worlds vision writing York